00:00
00:00
Joykillz

10 Game Reviews w/ Response

All 38 Reviews

There could be a bit more going on animation wise, along with the sound of breaking those statues, but it's solid.

ElectricTriangle responds:

I think that makes a lot of sense, we should look into that. Thanks for playing, more updates to come soon!

I've spawned within a wall on the second floor and can't get out!
This overall experience rocks though

larrynachos responds:

Were you peer or host? I'm working on this bug, but thanks for letting me know!

This is really something, not even a minute after I failed the first reaction test, Imagine my surprise when I unplugged it and it remained powered, undid the back section of the thing and wondered heard the Beep, then was like "Awe fuck, this thing is wired to blow ain't it?"

This game is so neat.

OST when?

Bund187 responds:

Thank you very much for your comment it really make my day!

I say all it needs now is more animation and perhaps some moles with gruesome sound effects upon hit.

SuperDavisDon responds:

RIght, right I got ya. Right now I want to work on my fifth game on my new pipeline. ^^

This game is sweet, the hero's sword is cool, the the gameplay is tight, plot is well presented and like always, light cuts through the darkness!

Yword responds:

Thank you! :)

Its great, but wasn't that rat named something else?

migmoog responds:

His name was Jason Manaschewkowski

The game appears very well done, however, the screen seems to be having issues fitting within my screen, I assume this is because my screen is too small or not properly calibrated, but I can't say for certain,
the ammo counter is currently off-screen, along with what I assume to be a large amount of other important details.

The sounds are great, as well as the visuals!

Firing with the left mouse button is extremely odd, given the mouse has no other purpose, having an entirely keyboard-based control scheme would remedy this. Gamepad support would also rock for a game of this style, as crater hounds (another top-down game) handles exceptionally with XB1 remote.

No doubt the next iteration of this game will complete this great game!

Cloud-yo responds:

Thanks so much for the feedback..I cant find the reason it wont "resize" to fit the window. The game has an aspect ratio but should resize. If you click on the "full screen" button you'll get the full game to show. Anyhow, Yeas Im working on implementing both keyboard and gamepad and the ability to aim the turret around, altho Ill be honest, in testing it makes the game waaay more difficult. Anyhow, thanks so much!

The Modules panel seems to soft-lock the game, character freezes after opening and closing the said menus, as does everything else player related, can't say the same for enemies as no enemies were in the area when this happened.

It's pretty neat thus far though, can't wait for this game to get to the 0.9 or 1.0 version as the polish will probably be awesome and this will likely be comparable to RoboKill (if anyone remembers that), it'll be awesome to strafe around in a Robo suit and blast baddies top down again!

(edited for clarifications)

facecrime responds:

Hey, thanks for the feedback!
The panel intentionally disables controls and switches to UI, to avoid mixing up controls. What expectation would you have?
Yeah, there's still lots of greater and smaller fixes to be done and lots of content to make.
Happy you found some enjoyment in the current version though!
Cheers!

I think this goes to prove that A: when people with current average intelligence become few, society wouldn't collapse entirely if people had access to more Common sense Life Q&As and enough computer literacy and a computer to view them and B: how "holy shit that is vague" limited text is as a method of communication, Context goes Reeaallly far in conversation and inquiries.

monish97 responds:

That is why questions should not be limited by character count especially when it is the question of life and death.

The game originally had some slow controls, though since 1.1 has been much snappier, which is either a good thing or a bad thing depending on if you're looking for a challenge.

returning after a few months to see the improved background and components of which I do not entirely grasp the purpose of but are still neat, added to the stages. an update to the balls interactions with the destructible blocks was also really good, in fact this caused me my first death in this game since first playing it!

the ball could be a tad bouncier and it'd be cool if it knocked the ship itself a little when it hits with momentum.

This game will likely continue to hold my intrest through 1.2.0 and beyond, no doubt the finished product will great.

RikOclon responds:

Thanks for your feedback! The controls are going to get some work very soon. I agree they are a bit buggy. Thanks for the follow! I'm definitely putting your idea of knocking the ship back in my notes!

joined in 2018. Though I was screwing around with NG stuff waaaay before then, when I was probably a biiiit too young for it.
I am a bloke with who enjoys and does
Writting, Voxel art, Random drawings and Voice acting, but with no particular regularity.

Male

NADA

Cambrian College

(howzaboutno)

Joined on 12/17/18

Level:
20
Exp Points:
4,335 / 4,440
Exp Rank:
11,528
Vote Power:
6.21 votes
Rank:
Town Watch
Global Rank:
57,973
Blams:
12
Saves:
123
B/P Bonus:
2%
Whistle:
Normal
Medals:
281
Supporter:
1m