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Joykillz
joined in 2018. Though I was screwing around with NG stuff waaaay before then, when I was probably a biiiit too young for it.
I am a bloke with who enjoys and does
Writting, Voxel art, Random drawings and Voice acting, but with no particular regularity.

Male

NADA

Cambrian College

(howzaboutno)

Joined on 12/17/18

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Voxel model update.

Posted by Joykillz - July 1st, 2020


One month later and I'm finally covering new territory in my work, the body of my project Character "Pondking" that being I've created legs and a waist for the character, which is half the struggle of getting the first fully assembled render of Pondking. I've posted pictures of the character's head renders, and have various other editor mode and proper renders ready to be posted, which I'll need to remember to do. (I'd link the stuff, but I'm too tired RN, just check my profile)


I'm very glad I've been able to get any thing like this done, mostly because working in 2D hasn't garnered very many satisfying results for me, I just neeed those realized angles and I didn't have the dedication to find a tutorial or figure it out myself when I knew consistent and modern 3D voxel programs exist.


I'll still need to make the individual limbs separate and attach stubs that'll make clipping the parts together look good, but having a neutral "T" or "A" pose to work off (and ASSERT DOMINANCE) just makes sense and feels good to realize and make.


I've also got to gennerate a proper pallet for the character, as I am currently using one of the default color pallets, it's not bad, but it's not the varied hues of green I'm looking for.


I will almost certainly be basing two more characters models almost directly off the final product, after all if something is made well, it can be remade and varied to inherent a lot of good stuff. one such will most certainly be a new version of the character I've already already posted, Sencillo.


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